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Playdate does not technically have a backlit screen, so you need to play in a somewhat well-lit area. While the 400 x 240 resolution display boasts 173 pixels per inch and renders the 1-bit games with sharp clarity, the prerequistite conditions to play and viewing angles are an adjustment if you're used to playing other modern handhelds and mobile devices. There are a couple of things that take getting used to, though. With a great build quality and a smooth matte finish that isn't prone to showing fingerprints, the Playdate looks and feels great. It's a seamless transition from play mode to storage mode and vice versa. You simply lift it up into place and you're good to go. It has a magnetic steel arm and a little pocket on the side of the device that the handle slots into, allowing it to be stealthily stored when not in use. While I can't speak to the crank's durability over time, it feels solid and sturdy and has a smooth range of motion. Some games utilize the crank almost exclusively to move up/down/left/right, while others integrate the unique input for smaller tasks such as a spin attack, focusing a camera, or rewinding time. Playdate games rely on the crank to varying degrees.
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You can spin it clockwise or counterclockwise, and it essentially works to produce a full 360 degrees of movement. You could think of the crank as the Playdate's analog stick. The most notable aspect of the Playdate is, of course, the crank on the side of the console, which adds an unlikely new control option to the handheld's games. The Playdate is packaged in a small yellow box. A 3.5mm headphone jack is located on the bottom of the device next to the USB-C charging port. It has a menu button to the right of the screen and a stereo speaker that is small enough to be unobtrusive while still producing an impactful sound. It has a 2.7-inch display, which, for reference, is just about the same size as the Game Boy Advance's screen. It weighs just 86 grams-less than 0.2 pounds. Whereas the trend for mainstream handhelds has skewed toward "the bigger the better" lately, the Playdate is certifably tiny. The Playdate's size might surprise you: It's basically a 3 x 3-inch square that's only 1/3-inch thick. Playfully designedīefore I dive into specifics on Season 1's 24 games, let's talk about the device itself. With an intuitive design and a heap of ingenuity, the Playdate provides a gaming experience that isn't quite like anything else on the market now. Sure, it's a novelty device-its 1-bit black-and-white graphics and small crank used for some controls tells that story-but I quickly found that the Playdate was home to inventive and meaningful experiences that I wanted to keep going back to. But it's also a whole lot more than a convenient time waster.
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The Playdate is great for filling small pockets of time, as it's highly portable and quick to get into the action. Now Playing: Playdate Console Video Review
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Playdate's Season 1 lineup has a bunch of charming and unique games that excel on this tiny handheld with two buttons, a D-pad, and, of course, a crank.īy clicking 'enter', you agree to GameSpot's Playdate's "seasons of games" premise naturally created this feeling of anticipation and discovery, but the excitement would've faded if I wasn't unearthing some real gems. That's how I started viewing the games delivered to my Playdate each day: as little surprise treats. I pressed A and then Playdate's on-screen crank arms came to life to untie the package, revealing new treats. Sure enough, two new title cards were in the main menu each time, both of which were concealed by wrapping paper and a bow. I pressed the lock button twice-which shows one eye opening with each tap-to wake the handheld for my date to play new games. Next to the analog clock on the screen was a small text box confirming that new games were available. When I woke up each morning for the past two weeks, the flashing blue light from the Playdate, a peculiar little handheld with a crank, beckoned me.